
It’s also no secret that we are working with Mick Gordon, a legend of the gaming industry, a famous Australian composer who created the ambiance sound for DOOM. The highly-advanced sound devices of Soma Labs are the basis of the technological sound design of the game world. We went looking for the sounds of the Atomic Heart world in joint field recordings of electromagnetic waves on Ether sound receivers from Soma Lab together with their creator Vlad Kreimer. We smashed several dozen pounds of fruit and vegetables and tore apart an entire closet of clothes! Since then, gradually accumulating our own sound library, we have recorded an unimaginable number of string vibrations, resonances of iron sheets, rods, barrels, chains, and car doors in various studios. To make this happen, at the very beginning of the project, in a small office room, armed with one hammer and a sound recorder, we started knocking on all the surfaces around us. And our composer, Igor Gribov, of course, fully supported him.Įven at the very beginning of the project, at the start of all the tests and pre-production of the project, we set ourselves a very high bar for sound quality. This is how Andrey Bugrov, our sound director, outlined his approach, his method of solving this creative and at the same time technical problem. Sound should represent the structure, material, and origin of objects in the game world, and their applied function seems to tell us where we should go. In a sense, we want our players to feel the synthesis. Sound should also perform not only an artistic function in a project like Atomic Heart, but also a technical one.
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This is half the success of any creative idea. Of course, it’s still true, but we are also convinced that sound and music make up for a half of the whole vibe of the game, half of every impression, half of all the emotions that players experience while playing the game. And we think so not only because we used to consider ourselves serious audiophiles. The music and sound in Atomic Heart is of extreme importance. With a release window set for later on the 2022 gaming calendar, stay tuned for further announcements and details on Atomic Heart right here at Shacknews.At Mundfish, we are very particular about the sound. Between deadly robots of all kinds, bioengineered monsters, and our own character’s infusion of technology into their body, if Mundfish can stick the landing on this game, it looks like it’s going to be an incredible experience for sci-fi, horror, and shooter fans alike. It’s of course going to have a high-quality photo mode to show off all that good detail, but much of the game also looks rather incredible in action. The game looks gorgeous, yet frightening, and clean and sleek, yet often grisly as well. Mundfish has seemingly been pouring everything and the kitchen sink into the design of Atomic Heart. Perhaps more importantly, we also learned that Mundfish is aiming to have the game out this year, supposedly in a mystery month ending in “-ber”… meaning possibly between September and December. It’s looking like a solid blend of gunplay, melee, and biomechanical powers like freezing ice will be at our disposal. The trailer shows us a fresh glimpse of the characters, technology, mechanical and biological horrors, and combat we will see in the game. Mundfish shared a big story trailer and the release window for Atomic Heart on the game’s YouTube channel on February 10, 2022. Developing studio Mundfish has set a release window for late 2022.


We’ve seen small details here and there on this dystopian sci-fi horror shooter, but the newest trailer for the game has given us an idea of when we’ll be able to play it ourselves. The game features both the splendid conveniences and absolute horrors of unchecked technology and science, strewn about a natural land of forests and hills. Atomic Heart has looked like quite a unique proposition ever since it was first shown to us.
